Hey, folks. Just a quick note to say that I kinda want to do more of this sort of thing; writing about local Toronto gaming stuff instead of simply doing broad discussions that everybody else is doing. I’ll flag it with a “Toronto Gaming” category and tag.
Also, really happy with the response to my piece on Diablo and economics over on Nightmare Mode. Being able to contribute to Patricia Hernandez and Tom Auxier’s site has been an honour; they’re both excellent writers that I respect a lot. Only thing I’d add to it is what I said in comments: that the issue with Diablo is that it’s a deflationary economy, at least at lower levels. Gold comes in, Gold goes out, but good gear sticks around indefinitely. That’s going to lead to prices going down as more and more goods are being sold to chase a stable amount of cash.
I’ve heard that it’s different at the high end when you hit Inferno. I had an interesting twitter exchange with Stephen Keller on that. He’d said that Inferno is actually wildly inflationary. I don’t have any experience with that, or at least not a ton. What I’d say in response is that the two problems are linked; the dispiriting nature of acquiring gear at lower levels probably has a lot to do with the lack of people who are getting new gear at the higher end. If people drop out, their gear is going to drop out with them, unless they decide to cash in once-and-for-all with the real-money auction house. The few left over at Inferno aren’t going to be enough to contribute the volume of gear needed for price deflation to happen.
If people were playing through to Inferno, we’d likely be seeing the same thing happen there.