Diablo and Local Toronto Gaming Stuff

Hey, folks. Just a quick note to say that I kinda want to do more of this sort of thing; writing about local Toronto gaming stuff instead of simply doing broad discussions that everybody else is doing. I’ll flag it with a “Toronto Gaming” category and tag.

Also, really happy with the response to my piece on Diablo and economics over on Nightmare Mode. Being able to contribute to Patricia Hernandez and Tom Auxier’s site has been an honour; they’re both excellent writers that I respect a lot. Only thing I’d add to it is what I said in comments: that the issue with Diablo is that it’s a deflationary economy, at least at lower levels. Gold comes in, Gold goes out, but good gear sticks around indefinitely. That’s going to lead to prices going down as more and more goods are being sold to chase a stable amount of cash.

I’ve heard that it’s different at the high end when you hit Inferno. I had an interesting twitter exchange with Stephen Keller on that. He’d said that Inferno is actually wildly inflationary. I don’t have any experience with that, or at least not a ton. What I’d say in response is that the two problems are linked; the dispiriting nature of acquiring gear at lower levels probably has a lot to do with the lack of people who are getting new gear at the higher end. If people drop out, their gear is going to drop out with them, unless they decide to cash in once-and-for-all with the real-money auction house. The few left over at Inferno aren’t going to be enough to contribute the volume of gear needed for price deflation to happen.

If people were playing through to Inferno, we’d likely be seeing the same thing happen there.

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2 thoughts on “Diablo and Local Toronto Gaming Stuff

  1. Stephen says:

    Another hypothesis about inflation at Inferno (and note I haven’t played in a week so I may be a little out of date): the ratio at which you collect gold compared to finding good gear is probably unbalanced.

    If I play through Act 2 wearing dps/survival gear (I.e. not taking a bunch of gold or magic find), I can make 200-400k gold before auctions. This takes about 2-3 hours. I’m lucky to find a really good, optimized piece of gear in that time because the randomization of stats is so brutal.

    But then if you happen to get a really nice piece at ilvl 62 or 63, you can sell it for at least 8 figures. This makes sense, because it’s likely to take you several playthroughs to find a really great piece of gear you can use (only 1/5 pieces of really good gear are useful to your class, and even less when you factor in build differences). This says that you should be willing to spend your net of 5+ runthroughs on a great piece of gear, because we can do a pretty easy time->gold conversion (see, liquidity of assets isn’t all bad!).

    • Stephen says:

      Oh and I got lost a little bit there: at the high end, where you really care about stat optimization, you just vendor a ton of your gear. The 10-item limit on auctions becomes a big factor (you get lots of weak gear but selling a crappy piece for 10k is better than censoring for 1500) as well: you don’t want to waste auction or stash slots on garbage gear so you just vendor it.

      The net is:

      1. Lots of gold for killing monsters.
      2. Lots of gold from censoring.
      3. Good gear inflates in value relative to gold.

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