So Peter Davison namedropped me in his most recent post. He was referring to the discussion between Peter Skerritt and myself on Twitter whether DLC’s useful. One of his commentators, Jeff Grubb made the point that the backlash is probably going to have more long-term instead of short-term consequences. I agreed, and thought I’d reproduce my comment here with a wee bit extra about Skyrim.
(Bit from comment follows)
That was roughly what I was getting at with Peter. Peter’s right about the near-term. There’s no way that they’re going to change their current ME3 DLC strategy based on the outcry. How could they? Giving “From Ashes” to everybody would be really, really unfair to those who ponied up the dough for a collector’s edition or for the DLC pack itself.
What the backlash will do is make them rethink this with future games. They might still have DLC, but the “From Ashes” experiment of day-one paid DLC might not be repeated. It’s a bit like Bethesda and the controversy over Oblivion’s horse armor; they didn’t suddenly make the horse armor free, but it probably had a lot to do with the lack of silly DLC nonsense in Skyrim. Even if the entire industry isn’t going to react, individual publishers clearly do.
(Credit where credit is due: Peter did acknowledge that in our discussion yesterday.)
So, yeah, feel free to rage. Sure, it may seem a bit silly, and you have to do it for the right reasons. But, yeah, in the long run I think you’re right. I do think it works.
(Now the new bit)
Bethesda has said that Skyrim’s eventual DLC is going to be real, expansion-pack-level content. That’s exactly what we DO want. Bethesda’s done a LOT of things right with Skyrim. Sure, it has been plagued by serious QA problems. So do a lot of modern console games prior to patching. It’s still got expansive, compelling modding tools, unobtrusive copy protection, and no ham-fisted multiplayer or sketchy DLC, It’s also tremendous value for money. TREMENDOUS.
Heck, if you look at the PC release, it’s one of the better triple-A PC releases. The UI is terrible for PC, but the deep modding support can let you fix that, and add a million different things besides. And, yes, it’s a Steamworks game, which means no resale, but Bethesda has allowed Valve to put the game up for deep discounts. Between a Christmas coupon and a weekend sale, I was able to purchase Skyrim on Steam for around thirty bucks. That’s madness. That’s far lower than the price I’d be able to get for resale, even if I wanted to sell it. I doubt I ever would.
Mass Effect 3 has DLC and is a big seller, but the DLC’s controversial and the fans feel betrayed. Skyrim is ALSO a big seller, and the QA issues still aren’t fully addressed, but the fans all recognize that they’re getting good value for money.
Which do you think other companies are going to emulate going forward? The profitable one where you’re getting burned in effigy, or the possibly-more-profitable one where you’re being lionized by even the crankiest of critics?
Answer seems pretty clear to me.